cutemaio.blogg.se

3ds max render to texture
3ds max render to texture









3ds max render to texture

… appear to apply to render element, possibly by design? In addition, none of the normal map options in the projection mapping options from…ģds>Rendering>Render To Texture / Projection Mapping Options… Output saved (wrong) -> workaround re-saved in post (correct) Gamma is applied to normal map output from render to texture when saving, however, it does actually appear to render correctly in frame buffer, the problem is this then gets saved with gamma applied incorrectly?Īlso gamma override in the normal map file output seems to be ignored/reset, and is impossible to set en masse for when adding the normal element to multiple baking objects and multiple outputs. And again, apologies in advance if I missed a response, or am doing this wrong, but these seem to be legitimate issues. Would greatly appreciate if someone could take a look and let me know what's going on. And these look to still be an issue with 4/next too? Apologies if I've missed something but I reported multiple problems with render to texture quite a while ago to support (#455453, update raised on new ticket 761-538-581), and have not heard of, or been able to test fixes on any 3.x release, win7-10, 3ds 2015.











3ds max render to texture